Home

Enhancement Showcase

Sunday 7 enhancement baseline

The full menu of clip enhancements we can apply, each shown on its strongest Sunday 7 play. Best version of each enhancement, pulled from real Sunday 7 plays. Once this baseline is signed off, the same set runs against the incoming Sunday footage.

Reviewing this? How to give feedback →
14
enhancements
14
live demos
6
families

The foundation

Find the key action first

Every enhancement below is only as good as the moment it lands on. We detect the ball and players (YOLO11), track them frame-to-frame and mask them (SAM3), then temporally segment the play to locate its key action — the gather, the release, the block, the finish. The freeze, the slow-mo, the zoom, the crop path: each is anchored to that window, not guessed.

  1. 1
    Detect
    Ball + players per frame (YOLO11)
  2. 2
    Track & mask
    Frame-to-frame identity + silhouettes (SAM3)
  3. 3
    Segment
    Split the play into build-up → key action → result
  4. 4
    Anchor
    Apply each effect to the key-action window

Blake · Transition pull-up · ball-track + key-action timeline · Sunday 7 · May 3

The three CV streams

Every clip runs through all three — shown here on live game possessions, each overlay on its own.

Ball tracking

The ball located and tracked every frame (Roboflow detector).

Player detection · YOLO11

Every player boxed and pose-tracked, frame to frame.

Player masks · SAM3

Pixel-accurate silhouettes that power isolation and spotlight.

Framing

Spatial reframing — ball-tracked crop to vertical/portrait, and a punch-in zoom on the release. Move the frame to the action.

Brandin · Full-court fast break · Sunday 7 · May 3

Key action

Crop follows the ball coast-to-coast; the frame is the action band (10% off the top, 20% off the bottom).

Ball-tracked crop that reframes wide footage to a 4:5 portrait feed, trimming the dead ceiling and floor.

Use it for: The default format — fills better than 9:16 for this footage and keeps more side context.

Also renders 9:16, 1:1, and 16:9 — with an advisory when a tighter crop would lose the passer or receiver.

Live demo

Josh · Catch-and-shoot three off a skip · Sunday 7 · May 3

Key action

Wide on the skip pass, then ramps in to the catch-and-release window (53–71%), peaking at the shot.

Eased push-in toward the action so the release reads on a small screen.

Use it for: Catch-and-shoot and spot-up looks where the crop is already wide enough.

Time

Bend time around the key action — speed-ramp the build-up, slow the decisive moment, freeze it, or replay it.

Live demo

Brandin · Full-court fast break · Sunday 7 · May 3

Key action

2× through the advance, then 0.5× into the finish at the rim.

Speeds through the build-up, then drops into slow motion for the finish.

Use it for: Long developing plays — coast-to-coast, fast breaks, transition.

Soto · Spin-and-scoop drive finish · Sunday 7 · May 3

Key action

0.5× across the spin → scoop — the ball-trajectory window (41–64%), not after it.

Slows only the decisive window, leaving the rest at normal speed.

Use it for: Skilled finishes and shots where the detail is in one beat.

Live demo

Blake · Coast-to-coast transition pull-up · Sunday 7 · May 3

Key action

Holds at the release — the top of the pull-up (~39% in), detected from the ball's arc, not 72%.

Holds on the strongest frame with a short action callout, then resumes.

Use it for: Pull-ups, blocks, seals — anywhere one frame tells the story.

Josh · Catch-and-shoot three off a zoom handoff · Sunday 7 · May 3

Key action

Slow-mo across the gather→release window at full frame, then an eased push-in (1.3×) holding on the release.

Plays the key action in slow motion, then punches in with a zoom on the release.

Use it for: Skill moments worth a second beat — catch-and-shoot, pull-ups, finishes — slow it down, then drive the eye to the release.

Team-requested in #hangtime-video — sequences the existing key-action slow-mo + punch-in (vs. doing both at once).

Chase · Transition block · Sunday 7 · May 3

Key action

Replays the block at 0.5× right after it happens.

Plays the key action once live, then replays it in slow motion.

Use it for: Blocks, skip passes, surprising finishes that reward a second look.

Player isolation & spotlight

Isolate one player — SAM3 silhouette reveals, and a floor-circle spotlight that follows the focus player.

Ball-handler · Drive & pull-up · Sunday 7 · Apr 26

Key action

Silhouette tracks the ball-handler down the floor, then reveals as they rise to score.

A SAM3 silhouette hides the ball-handler through the play, then drops to reveal them on the finish.

Use it for: Engagement plays — make the group guess before the payoff.

⚠ Placeholder footage — this is the warm-up segment (the only Sunday-7 clip with SAM3 masks), not real game action. Needs a good real-action clip + SAM3 on it. CE plan: HT-361 (depends on HT-353).

Near-side player · Live possession · Sunday 7 · Apr 26

Key action

The ring stays the same size and locked to the floor under the player — it doesn't grow or rise when they move or jump (median-smoothed feet).

A constant-size HangTime-blue ring laid flat on the floor follows the near-side player under a soft spotlight.

Use it for: Isolate the focus player — follow the play, defensive rotations, off-ball cuts.

Floor-ring geometry is locked (constant size, floor-locked). Clip is the warm-up segment — the only one with YOLO tracks; a good real-action clip is pending HT-361.

Graphics & FX

Amplify the action with drawn/animated effects composited onto the clip — energy trails, dust puffs, contact bursts, speed lines.

Live demo

Blake · Catch-and-shoot three off the handoff · Sunday 7 · May 3

Key action

The ball's trajectory is isolated from the other on-court ball, smoothed, and drawn as a building arc to the rim.

A glowing broadcast-style arc traces the ball's flight from the shooter to the rim.

Use it for: Made shots worth admiring — deep threes, high-arc jumpers. The TV shot-tracer look.

Trajectory isolated via dominant-chain filtering (drops the other interleaved game's ball) — the kernel of the HT-363 fix.

Soto · Spin-and-scoop drive · Sunday 7 · May 3

Key action

Trail + speed lines ride the ball through the drive; the burst sprite fires on the detected key action.

Motion-FX composited onto the action — a comet trail + speed lines on the drive, and a comic impact burst on the key action.

Use it for: Highlight-reel and personality moments: dunks, blocks, crossovers, big shots.

Burst is a HangTime comic sprite from the Gemini effect master sheet; trail + speed-lines are procedural. More sprites (puffs / swooshes / flame) available to layer in.

Chase · Transition block · Sunday 7 · May 3

Key action

Burst lands on the ball at the block; the trail follows the deflection.

The same motion-FX on a different play — the comic impact burst fires on the block, with the trail riding the deflected ball.

Use it for: Defensive highlights: blocks, deflections, steals.

Packaging

Wrap a highlight in a finished, social-native package — an AI-presenter breakdown with narration and a name sticker.

Blake · Transition pull-up · narrated + label sticker · Sunday 7 · May 3

Key action

Narration calls the play while the name sticker stays pinned through the action.

A finished, narrated studio cut with a persistent player-name label sticker pinned over the highlight.

Use it for: The most packaged format — a ready-to-post segment with voiceover and on-screen labeling.

Has audio — unmute the player to hear the narration.

Connect to the top

Pair a Sunday 7 play with the moment it rhymes with — a beat-aligned split-screen so both releases land on the same frame.

Josh vs Blake · Catch-and-shoot threes, beat-aligned · Sunday 7 · May 3

Key action

Key-action detection on both clips aligns the release frames; a beat-flash marks the shared moment.

Two plays side by side, time-aligned so the same beat — the release or finish — hits at the same instant on both halves.

Use it for: Connect-to-the-top: a Sunday 7 move next to the NBA moment it mirrors, or two Sunday 7 players doing the same thing.

Compositor is content-agnostic (HT-364). NBA pairing pending rights/sourcing — shown here Sunday-7 vs Sunday-7.

One effect, many plays

The freeze frame on four different shots

Proof the pipeline scales: the same freeze — detect the ball, find the release from its arc, hold it — applied to four different Sunday 7 shots with no per-clip hand-tuning. We pick an engagement-ranked clip and the effect lands on the release.

Blake

Transition pull-up

Josh

Catch-and-shoot three

Blake

Catch-and-shoot off the throwback

Blake

Catch-and-shoot off the handoff

Output formats

Every enhancement can render in any of these aspect ratios. The pipeline flags when a tighter crop would lose the passer, receiver, or ball flight.

4:5
Portrait feed · default
1080×1350

Default — fills well, keeps side context, trims dead space top/bottom

9:16
Vertical
1080×1920

Tightest single-player action and social stories

1:1
Square
1080×1080

Passer + receiver together, off-ball context

16:9
Landscape
1920×1080

Full-court action and wide spacing

Review & feedback

This is a working baseline — we want your read on each enhancement before we point the pipeline at the next Sunday game. Every card is linkable: click its title to put that effect's link in your address bar, then drop it in your comment so feedback maps to the exact effect.

Lands the moment?

Does the effect hit the key action — freeze on the release, slow-mo on the move — not a beat early or late?

Clip quality

Real game action (not warm-up / dead time)? Marquee enough to feature?

Visual quality

Framing, overlay legibility, no artifacts or playback issues?

Post-worthy?

Would you actually send this to the group? If so — an awe, argue, or appreciate post?

Right tool?

Is this the best enhancement for this play, or would another land better?

  1. 1
    Eyeball & rate
    Skim the gallery, rate each effect on the five questions above.
  2. 2
    Flag the keepers
    Call out which are ready to post to the group as-is vs. which need a regenerate.
  3. 3
    We fold it back
    Feedback drives the next render pass + the pipeline learnings doc.

Applying to new footage

This is the baseline. The same detect → track → segment → anchor pipeline runs on the incoming Sunday game: we find each play's key action, then apply whichever of these enhancements fit the moment. Sign-off here locks the menu we point at the new footage.