The full menu of clip enhancements we can apply, each shown on its strongest Sunday 7 play. Best version of each enhancement, pulled from real Sunday 7 plays. Once this baseline is signed off, the same set runs against the incoming Sunday footage.
Every enhancement below is only as good as the moment it lands on. We detect the ball and players (YOLO11), track them frame-to-frame and mask them (SAM3), then temporally segment the play to locate its key action — the gather, the release, the block, the finish. The freeze, the slow-mo, the zoom, the crop path: each is anchored to that window, not guessed.
1
Detect
Ball + players per frame (YOLO11)
2
Track & mask
Frame-to-frame identity + silhouettes (SAM3)
3
Segment
Split the play into build-up → key action → result
Silhouette tracks the ball-handler down the floor, then reveals as they rise to score.
A SAM3 silhouette hides the ball-handler through the play, then drops to reveal them on the finish.
Use it for: Engagement plays — make the group guess before the payoff.
⚠ Placeholder footage — this is the warm-up segment (the only Sunday-7 clip with SAM3 masks), not real game action. Needs a good real-action clip + SAM3 on it. CE plan: HT-361 (depends on HT-353).
Near-side player · Live possession · Sunday 7 · Apr 26
Key action
The ring stays the same size and locked to the floor under the player — it doesn't grow or rise when they move or jump (median-smoothed feet).
A constant-size HangTime-blue ring laid flat on the floor follows the near-side player under a soft spotlight.
Use it for: Isolate the focus player — follow the play, defensive rotations, off-ball cuts.
Floor-ring geometry is locked (constant size, floor-locked). Clip is the warm-up segment — the only one with YOLO tracks; a good real-action clip is pending HT-361.
Graphics & FX
Amplify the action with drawn/animated effects composited onto the clip — energy trails, dust puffs, contact bursts, speed lines.
Trail + speed lines ride the ball through the drive; the burst sprite fires on the detected key action.
Motion-FX composited onto the action — a comet trail + speed lines on the drive, and a comic impact burst on the key action.
Use it for: Highlight-reel and personality moments: dunks, blocks, crossovers, big shots.
Burst is a HangTime comic sprite from the Gemini effect master sheet; trail + speed-lines are procedural. More sprites (puffs / swooshes / flame) available to layer in.
Josh vs Blake · Catch-and-shoot threes, beat-aligned · Sunday 7 · May 3
Key action
Key-action detection on both clips aligns the release frames; a beat-flash marks the shared moment.
Two plays side by side, time-aligned so the same beat — the release or finish — hits at the same instant on both halves.
Use it for: Connect-to-the-top: a Sunday 7 move next to the NBA moment it mirrors, or two Sunday 7 players doing the same thing.
Compositor is content-agnostic (HT-364). NBA pairing pending rights/sourcing — shown here Sunday-7 vs Sunday-7.
One effect, many plays
The freeze frame on four different shots
Proof the pipeline scales: the same freeze — detect the ball, find the release from its arc, hold it — applied to four different Sunday 7 shots with no per-clip hand-tuning. We pick an engagement-ranked clip and the effect lands on the release.
Blake
Transition pull-up
Josh
Catch-and-shoot three
Blake
Catch-and-shoot off the throwback
Blake
Catch-and-shoot off the handoff
Output formats
Every enhancement can render in any of these aspect ratios. The pipeline flags when a tighter crop would lose the passer, receiver, or ball flight.
4:5
Portrait feed · default
1080×1350
Default — fills well, keeps side context, trims dead space top/bottom
9:16
Vertical
1080×1920
Tightest single-player action and social stories
1:1
Square
1080×1080
Passer + receiver together, off-ball context
16:9
Landscape
1920×1080
Full-court action and wide spacing
Review & feedback
This is a working baseline — we want your read on each enhancement before we point the pipeline at the next Sunday game. Every card is linkable: click its title to put that effect's link in your address bar, then drop it in your comment so feedback maps to the exact effect.
Lands the moment?
Does the effect hit the key action — freeze on the release, slow-mo on the move — not a beat early or late?
Clip quality
Real game action (not warm-up / dead time)? Marquee enough to feature?
Visual quality
Framing, overlay legibility, no artifacts or playback issues?
Post-worthy?
Would you actually send this to the group? If so — an awe, argue, or appreciate post?
Right tool?
Is this the best enhancement for this play, or would another land better?
1
Eyeball & rate
Skim the gallery, rate each effect on the five questions above.
2
Flag the keepers
Call out which are ready to post to the group as-is vs. which need a regenerate.
3
We fold it back
Feedback drives the next render pass + the pipeline learnings doc.
Applying to new footage
This is the baseline. The same detect → track → segment → anchor pipeline runs on the incoming Sunday game: we find each play's key action, then apply whichever of these enhancements fit the moment. Sign-off here locks the menu we point at the new footage.